![]() The overall goal is to get colonists to a point where they do “bad things” when their morale is low. The goal is to get colonists to a point where they can use weapons and murder their enemies.ĭepending on how quickly that gets done, I’d like to implement a vandalism system and the socialize need. This week (for next patch) we’re working on a fighting system. The food recycler output hatch no longer visually moves when going from 0 food to 1 food.Ĭolonists will no longer modify their relationship values when seeing a dead colonist.įixed a bug with window tabs behaving strangelyįixed some issues with Object Attributes and selecting the correct item when multiple items had the same attribute Unpowered farms can no longer be used to grow crops (and crops will receive periodic damage while unpowered)įixed a bug where room color would instantly change when rooms were merged Response speech bubbles are now automatically determined based on relationship to the colonist in the source memory.įixed various issues with some objects not being saved correctly Second-hand memories now have different text than their first-hand source memory. I always have to manually make them restock it and it is very tedious with them only having 2 inventory slots. The problem is the highest priority is being ignored. Second-hand memories morale modifiers are now based on the relationship to the colonist in the source memory If I understand this correctly, the higher the number, the more priority the restocking it has. Use it to stock a machine sooner or later. Machines now have an increase/decrease priority button. Adjusted the looks for a few corner paint piecesįood recycler now has an item filter for accepted food to recycle.Ĭhefs now automatically create recipes, based on available resources. Wall vents now have animations when opened and closed Similarly, the selected speech bubbles are now determined based on listener relationship to the colonist involved in the source memory. No files were found matching the criteria specified. Dont worry, you can always grow more humans. Defend against starvation, sabotage, and space cannibals. Build bustling space ports, secret laboratories, and ethically ambiguous human farms. Previously, the morale modifier was based around the relationship that the listener has with the talker. Obey protocol or go rogue as you take on the role of a powerful A.I. The game will be 16.99/19.99/19.99 or your regional equivalent. Let’s get started Where can I buy Starmancer and for how much Starmancer will launch on Steam, Microsoft Store, GOG and Humble Bundle. Morale modifiers from conversation are now based around the source memory event, regardless of how a colonist acquires a memory. With less than a week to go until the exciting launch of Starmancer, we wanted to answer some frequently asked questions. Additionally, a colonist who learns about dead Dave through conversation will not receive an additional memory when they see Dave’s body, because they already knew about Dave being dead, so the information isn’t new. If both Ted and Bill see dead Dave, they won’t receive an additional secondhand memory when someone talks about Dave’s body. Memories are now based around a “source memory event”Ī source memory event example would be “Dave is dead”. #Starmancer restock priority Patch#There’s A LOT more in the patch to get your teeth stuck into so be sure to check out the patch notes in game and on our Wiki for the full details.I improved the back-end implementation of memories, morale modifiers, and speech bubble selection. Water Recyclers produce 2 water for every 1 dirty water Toilets can be connected to Waste Recyclers using liquid pipes Monsters spawn with items which they drop on death Featuring a plethora of new stuff and fixes, we hope you take time this holiday season to jump in. This week saw the release of V.0.1.51 in Starmancer. #Starmancer restock priority update#What new equipment awaits? Is it possible to engineer viruses? Just what does a medkit taste like? You’ll have to stay tuned to find out! A new patch update We recommend enabling experimental features on a separate, new save file so you can try new content without affecting your precious stations.⚠Įxpect deeper health mechanics combined with the signature chaos of Starmancer. ⚠ Please understand that experimental features can be buggy and potentially affect save files. We’re working hard on this update and will share more specifics when we’re ready but you can get a preview of some of the content by enabling Experimental Features in the game’s settings. ![]()
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